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 logic programming


New Liftable Classes for First-Order Probabilistic Inference

Neural Information Processing Systems

Statistical relational models provide compact encodings of probabilistic dependencies in relational domains, but result in highly intractable graphical models. The goal of lifted inference is to carry out probabilistic inference without needing to reason about each individual separately, by instead treating exchangeable, undistinguished objects as a whole. In this paper, we study the domain recursion inference rule, which, despite its central role in early theoretical results on domain-lifted inference, has later been believed redundant. We show that this rule is more powerful than expected, and in fact significantly extends the range of models for which lifted inference runs in time polynomial in the number of individuals in the domain. This includes an open problem called S4, the symmetric transitivity model, and a first-order logic encoding of the birthday paradox. We further identify new classes S2FO2 and S2RU of domain-liftable theories, which respectively subsume FO2 and recursively unary theories, the largest classes of domain-liftable theories known so far, and show that using domain recursion can achieve exponential speedup even in theories that cannot fully be lifted with the existing set of inference rules.


Neural Guided Constraint Logic Programming for Program Synthesis

Neural Information Processing Systems

Synthesizing programs using example input/outputs is a classic problem in artificial intelligence. We present a method for solving Programming By Example (PBE) problems by using a neural model to guide the search of a constraint logic programming system called miniKanren. Crucially, the neural model uses miniKanren's internal representation as input; miniKanren represents a PBE problem as recursive constraints imposed by the provided examples. We explore Recurrent Neural Network and Graph Neural Network models.





Reward Machines for Deep RL in Noisy and Uncertain Environments

Neural Information Processing Systems

Reward Machines provide an automaton-inspired structure for specifying instructions, safety constraints, and other temporally extended reward-worthy behaviour. By exposing the underlying structure of a reward function, they enable the decomposition of an RL task, leading to impressive gains in sample efficiency.




Logical Characterizations of Recurrent Graph Neural Networks with Reals and Floats

Neural Information Processing Systems

In pioneering work from 2019, Barceló and coauthors identified logics that precisely match the expressive power of constant iteration-depth graph neural networks (GNNs) relative to properties definable in first-order logic. In this article, we give exact logical characterizations of recurrent GNNs in two scenarios: (1) in the setting with floating-point numbers and (2) with reals. For floats, the formalism matching recurrent GNNs is a rule-based modal logic with counting, while for reals we use a suitable infinitary modal logic, also with counting. These results give exact matches between logics and GNNs in the recurrent setting without rel-ativising to a background logic in either case, but using some natural assumptions about floating-point arithmetic. Applying our characterizations, we also prove that, relative to graph properties definable in monadic second-order logic (MSO), our infinitary and rule-based logics are equally expressive. This implies that recurrent GNNs with reals and floats have the same expressive power over MSO-definable properties and shows that, for such properties, also recurrent GNNs with reals are characterized by a (finitary!)